_     _     _     _   _       _     _   _       _     _   _
| |   | |   | |   | | | |     | |   | | | |     | |   | | | |
| |__ | |__ | | __| | | | ___ | |__ | | | | ___ | |__ | | | |
| '_ \| '_ \| |/ _` | | |/ _ \| '_ \| | | |/ _ \| '_ \| | | |
| |_) | |_) | | (_| | | | (_) | |_) | |_| | (_) | |_) | |_| |
|_.__/|_.__/|_|\__,_|_|_|\___/|_.__/ \___/ \___/|_.__/ \___/
A MULTIPLE OPEN WORLD TEXT ADVENTURE
You are the night custodian of a library where every abandoned, unfinished book physically exists as a half-written world. Open one and fall into its pages; push beyond where the author stopped and the world extends in real time. There is no win condition — only stories.
[= THE LIBRARY OF UNWRITTEN BOOKS // SESSION -------- =]
[= HOW TO PLAY =]
  1. Type free text — "look around", "open the drowned king", "I tell the ferryman I'll pay in stories"
  2. The world is adjudicated by an LLM; risky actions (combat, persuasion, climbing) roll a d20
  3. Each book has its own rules — a bazooka won't work in 1815, a spell fizzles in a mundane world
  4. Use [RESTART] to wipe your session or [CLEAR] to clear the transcript view
[= THE LIBRARY OF UNWRITTEN BOOKS v1.0 // PROXY-ADJUDICATED =]
USER>
BOOKS TENDED: 0  |  TURNS: 0  |  LAST ROLL: -  |  LOC: THE LIBRARY  
[= CARD CATALOGUE =]